multiplayer → add server → server address:
…servers → add server:
……once you're in: you spawn on the united nations island.
type /setpassword <password> to log in on this website.
new here?
you spawn on the united nations island, a neutral territory where pvp and griefing are blocked. leave the island, and you're playing normal vanilla survival minecraft.
you can play entirely in the wilderness, or use the optional land, nations, and war features below.
unclaimed land: most of the map is unclaimed. nobody owns it, and anyone can build, destroy, fight, or use nukes. it has no markings on the map.
public land: shared by everyone and marked by a dotted blue border, like the circle around spawn. anyone can build there, but nobody can buy it or set off nukes.
owned land: land bought by a player. anyone can still build or destroy there unless it's part of a nation.
land in a nation: owned land protected by a nation. the player keeps ownership, but the nation's head of state sets the rules.
1 diamond = $1. unclaimed land costs $5 per chunk.
you start with $25, enough to buy 5 unclaimed chunks. deposit diamonds to get more money, which you can use to buy land or pay other players.
/deposit <amount> — turn diamonds in your inventory into money/deposit all — deposit all your diamonds/withdraw <amount> — turn whole dollars back into diamonds/balance — check your money/transfer <player> <amount> — send money to another playertype /setpassword <password> in game, then log in here with your minecraft username and that password. this lets you use the land, nations, and war features.
bedrock usernames start with a dot, like .steve.
forgot your password? just set a new one in game.
first, make sure you have money in your balance. you start with $25 and can deposit diamonds for more.
click an unclaimed chunk on the map to buy it for $5 (5 diamonds). a chunk is 16×16 blocks.
land is always owned by players, never nations.
owning land doesn't protect it. anyone can still build or destroy there until you add it to a nation.
you can add your land to any nation it touches, even if you're not a citizen. this is the only way nations expand.
you keep ownership, but the nation controls what happens on your land. the head of state sets the rules for what citizens and visitors can do there.
removing land: once land joins a nation, you can't withdraw it yourself. you can give it up by making it unclaimed or public, but you'll lose ownership. leaving the nation doesn't change this.
the head of state can also remove land from their nation. in that case, you keep ownership, but the land becomes unprotected.
you can give up any other land you own by making it unclaimed or public.
a nation is protected land with citizens and a head of state.
the head of state sets separate rules for citizens and visitors: building, chests, doors, animals, nukes, and who can attack whom.
by default:
rules that always apply:
join a nation: apply in the nations tab. the head of state approves you. you can only be a citizen of one nation at a time, and can leave whenever you want.
start a nation: you need at least 4 connected chunks of your own land, and can't already be a citizen of another nation. those chunks become your nation, and you become its first citizen and head of state.
heads of state must be citizens. a nation stops existing when it has no citizens left.
a head of state can declare war on another nation.
the two sides agree on a 2-hour battle within the next 2 weeks. if they can't agree by the deadline, the battle happens on the nearest sunday after the deadline at 6 pm.
during the battle, both nations can fight each other anywhere and build or destroy on each other's land.
nuclear bomb: a heavy core surrounded by 8 tnt.
hydrogen (thermonuclear) bomb: a nether star in the center, heavy cores on all 4 sides, and tnt in the 4 corners.
light either bomb with flint and steel or redstone.
fallout: lasts 1 day for nuclear bombs and 3 days for hydrogen bombs.